The Initial Spark
Hello everyone! We are Marcus Ahlström and Karl Andersson, and our project is about simulating the spread of fire over objects. We just had our first meeting where we outlined our goals and expectations from this project. Here they are:
- Get devouring flames to behave realistically
- Spread the fire from a singular point on the surface of an object
- Jumping between objects depending on distance, wind and/or heat
- Fire being able to burn out depending on the material
- Having different properties depending on material and weather conditions
- Changing the material of the object to create a charred look
- Taking local terrain into account
- (Optional) Distort meshes to show that the material has been burnt
- Learn more about Unity
- Efficiently manage the work distribution and collaborate in the same files
- (Optional) Create a dll which is usable in Unity
Attentive readers might have noticed we mentioned Unity, the game engine. It is indeed the game engine we chose to use. During our initial research, we searched for ways of controlling the mesh and vertices of any model. We found a tutorial about "Mesh deformation" which proved useful as a starting point:
http://catlikecoding.com/unity/tutorials/mesh-deformation/
In it, we learned how to access individual vertices in Unity and change them on command, making Unity a suitable program to work in. The team's experience with Unity was another major factor. Next time, we’re going to fire up Unity and get started for real!
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