Fig 1. Fig 2.
Today was a good day.
We managed to achieve a controlled spread across an object, starting from the point on the mesh you click on. Bursting with confidence, we went shopping at the Unity Asset Store and got ourselves a nice particle effect for our fire. Adding the effect to the system was a simple matter of instantiating a particle effect at each burning vertex. Above, you’ll find two images showcasing the fruits of our efforts. We decided to keep the red and black colors, since they’re both great visual tools for debugging, and we also think they add to the effect. Tune in next week, when we (hopefully) get the fire to spread between objects!
Inga kommentarer:
Skicka en kommentar